Monthly Archives: June 2020

A pile of colourful dice

7 days 7 dice challenge: Ashes Rise of the Phoenixborn

Day 2 of the #7days7dice over on Instagram and we have Ashes rise of the Phoenixborn by Plaid Hat Games. This is one of the few collectable card games that has really grabbed me. The setting of the game is your standard, magical people must battle it out until only one is left sort of standard fare. Basically, the magical force that gives the phoenixborn the power to wield magic now wants to be united into one person. Kind of like the 2001 Jet Li film The One, except with dragons instead of martial arts.

Ashes rise of the phoenix born boxes and dice
(Nearly) everything for the game

The game looks beautiful, the bright, colourful artwork really pops off of the cards and is some of the nicest graphical design I’ve seen in a board game. Each player will take the roll of a unique phoenixborn who will have access to some unique cards and powers. To play any cards you need the right magical mana resources. This mana doesn’t come from coloured lands or any other type of card, it comes from dice.

Each player will have a pool of 10 dice that they will roll each turn to determine their mana pool. These dice come in 4 flavours in the base game but more are added in expansions. The dice you roll determine what you can do on your turn, there are ways to mitigate and re-roll your dice but it adds a fresh way to play one of these card battling games.

Lots of dice
Lovely, lovely dice

The game comes with suggested decks and dice selections for each of the 6 phoenixborn in the box, but the game also has a deck building option to it. Or, alternatively you can mix up your dice selection so you are more able to play some of your card types.

The cards broadly speaking come in two types, spells and creatures. Some spells allow you to conjure creatures at a later time and others give you unique abilities to play with. Some of the spells sit out in your play area in your spell board and all of your creatures sit in your battlefield. Each phoenixborn has different limits for the number of cards that can be kept in each of these areas. This gives the different characters a unique feel to them.

It is/was a great game. To expand it you bought fully formed decks for a new phoenixborn. I much prefer this model to the random card packs used by other games. I own nearly everything for this game, everything except for a horribly out of print promo phoenixborn. I don’t get to play it nearly as much as I would like as there just aren’t many players out there. I tend to try and get it in as a follow on game after playing some Star/Hero Realms or Magic. Ashes was a game that never really got the love it deserved.

A pile of creepy dice

7 days 7 dice challenge: 7th Continent

So, I’ve been doing a few of these #XdaysYchallenges over on instagram recently. I’ve been telling myself that I’d use them as an excuse to write some bits over here but I haven’t ever got around to doing it. Work is hard and you don’t get much chance to do fun stuff when you live with an angry 9 month old.

But, the baby is asleep and I’ve just posted day one of the 7 days 7 dice challenge so as the stars have aligned a bit I thought that I’d write a little bit about the game I’ve chosen for today, as it is one of my all time favourites.

7th Continent

7th Continent and its expansion

7th Continent by Serious Poulp was probably the first Kickstarter that I properly threw myself into. Both times it was there. The base game of 7th continent sees you and your friends cursed and marooned on a distant island. You will have a clue on how to lift the curse, and a deck of cards that is full of actions and items to craft. This deck acts as your timer for the game, take too long and you may find yourself succumbing to the curse that dumped you on the island in the first place.

You will be able to explore the island and resolve events and encounters. You can pretty much do anything and go anywhere providing you can pass the skill checks required. This notion of forging your own path across the continent while being stalked by a curse reminded me of the old fighting fantasy books I used to read as a child.

Once it finally arrived, I got it to the table as soon as I could and we lost. I tried again a few nights later and we lost again. What I hadn’t appreciated at first is how important the survival aspects of the game were. You see, hunting lets you put cards back into your deck, which gives you more time to try and lift the curse that has befallen you. But hunting grounds can only be used once each session. This means to play the game well you need to play in smaller chunks. Ideally you find resources, move into the next area, find a safe place to camp and call it a day. Then next session your hunting spots may have more food for you to try and find. Once you realise this, the game becomes a little more forgiving and you can really start to lose yourself in the fantastic setting.

The bone dice and their bag, not bone.

I do have to admit that although I own the expansion, I’ve not actually had a chance to play it yet. I’m not 100% sure that I’ve finished all of the curses in the base game to be honest with you. I’m certain there is some kind of time travel one I haven’t tried yet. I will get to it though and I’m sure I’m going to enjoy it. The balloon and boat mechanics evoke a kind of Jules Verne feeling to me, and I’ve always enjoyed those early adventure books.

This game is massive and ambitious. Perhaps it suffers a little on the replay value front as the curses themselves are fairly linear but that hasn’t stopped me enjoying this game. I am looking forward to see what this studio can do when they come back to Kickstarter later this year with 7th Citadel. I’m sure it will be epic!